4,444 research outputs found

    An outdoor spatially-aware audio playback platform exemplified by a virtual zoo

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    Outlined in this short paper is a framework for the construction of outdoor location-and direction-aware audio applications along with an example application to showcase the strengths of the framework and to demonstrate how it works. Although there has been previous work in this area which has concentrated on the spatial presentation of sound through wireless headphones, typically such sounds are presented as though originating from specific, defined spatial locations within a 3D environment. Allowing a user to move freely within this space and adjusting the sound dynamically as we do here, further enhances the perceived reality of the virtual environment. Techniques to realise this are implemented by the real-time adjustment of the presented 2 channels of audio to the headphones, using readings of the user's head orientation and location which in turn are made possible by sensors mounted upon the headphones. Aside from proof of concept indoor applications, more user-responsive applications of spatial audio delivery have not been prototyped or explored. In this paper we present an audio-spatial presentation platform along with a primary demonstration application for an outdoor environment which we call a {\em virtual audio zoo}. This application explores our techniques to further improve the realism of the audio-spatial environments we can create, and to assess what types of future application are possible

    Spatially augmented audio delivery: applications of spatial sound awareness in sensor-equipped indoor environments

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    Current mainstream audio playback paradigms do not take any account of a user's physical location or orientation in the delivery of audio through headphones or speakers. Thus audio is usually presented as a static perception whereby it is naturally a dynamic 3D phenomenon audio environment. It fails to take advantage of our innate psycho-acoustical perception that we have of sound source locations around us. Described in this paper is an operational platform which we have built to augment the sound from a generic set of wireless headphones. We do this in a way that overcomes the spatial awareness limitation of audio playback in indoor 3D environments which are both location-aware and sensor-equipped. This platform provides access to an audio-spatial presentation modality which by its nature lends itself to numerous cross-dissiplinary applications. In the paper we present the platform and two demonstration applications

    Optimising the number of channels in EEG-augmented image search

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    Recent proof-of-concept research has appeared showing the applicability of Brain Computer Interface (BCI) technology in combination with the human visual system, to classify images. The basic premise here is that images that arouse a participant’s attention generate a detectable response in their brainwaves, measurable using an electroencephalograph (EEG). When a participant is given a target class of images to search for, each image belonging to that target class presented within a stream of images should elicit a distinctly detectable neural response. Previous work in this domain has primarily focused on validating the technique on proof of concept image sets that demonstrate desired properties and on examining the capabilities of the technique at various image presentation speeds. In this paper we expand on this by examining the capability of the technique when using a reduced number of channels in the EEG, and its impact on the detection accuracy

    Eye fixation related potentials in a target search task

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    Typically BCI (Brain Computer Interfaces) are found in rehabilitative or restorative applications, often allowing users a medium of communication that is otherwise unavailable through conventional means. Recently, however, there is growing interest in using BCI to assist users in searching for images. A class of neural signals often leveraged in common BCI paradigms are ERPs (Event Related Potentials), which are present in the EEG (Electroencephalograph) signals from users in response to various sensory events. One such ERP is the P300, and is typically elicited in an oddball experiment where a subject’s attention is orientated towards a deviant stimulus among a stream of presented images. It has been shown that these types of neural responses can be used to drive an image search or labeling task, where we can rank images by examining the presence of such ERP signals in response to the display of images. To date, systems like these have been demonstrated when presenting sequences of images containing targets at up to 10Hz, however, the target images in these tasks do not necessitate any kind of eye movement for their detection because the targets in the images are quite salient. In this paper we analyse the presence of discriminating signals when they are offset to the time of eye fixations in a visual search task where detection of target images does require eye fixations

    Concrete manufacture with un-graded recycled aggregates

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    Purpose – The purpose of this paper is to investigate whether concrete that includes un-graded recycled aggregates can be manufactured to a comparable strength to concrete manufactured from virgin aggregates. Design/methodology/approach – A paired comparison test was used to evaluate the difference between concrete made with virgin aggregates (plain control) and concrete including recycled waste. Un-graded construction demolition waste and un-graded ground glass were used as aggregate replacements. With regard to concrete, compressive strength is widely used as a measure of suitability as being fit for purpose. Therefore compressive strength was mainly used to compare the different concrete batches; however density was measured across the range of samples. Findings – The findings show that a lower average compressive strength is achieved when compared to the plain control sample manufactured with virgin aggregates. Correct particle packing may not be achieved and grading of aggregates is essential prior to mix design. The recycled aggregate was highly variable in terms of the fine particle content, which affected the water demand of the concrete. Practical implications – This manufacturing practice is considered necessary because of the current trend in using waste products in concrete to replace binders and aggregates; thus reducing the impact on the environment and use of finite natural resources. The research shows the risk of mixing concrete using a simple aggregate replacement without careful aggregate grading and adjustments to the mix design. Originality/value – The paper examines 100 per cent ungraded aggregate replacement with glass and demolition waste

    Hosting Byzantine Fault Tolerant Services on a Chord Ring

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    In this paper we demonstrate how stateful Byzantine Fault Tolerant services may be hosted on a Chord ring. The strategy presented is fourfold: firstly a replication scheme that dissociates the maintenance of replicated service state from ring recovery is developed. Secondly, clients of the ring based services are made replication aware. Thirdly, a consensus protocol is introduced that supports the serialization of updates. Finally Byzantine fault tolerant replication protocols are developed that ensure the integrity of service data hosted on the ring.Comment: Submitted to DSN 2007 Workshop on Architecting Dependable System

    A Middleware Framework for Constraint-Based Deployment and Autonomic Management of Distributed Applications

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    We propose a middleware framework for deployment and subsequent autonomic management of component-based distributed applications. An initial deployment goal is specified using a declarative constraint language, expressing constraints over aspects such as component-host mappings and component interconnection topology. A constraint solver is used to find a configuration that satisfies the goal, and the configuration is deployed automatically. The deployed application is instrumented to allow subsequent autonomic management. If, during execution, the manager detects that the original goal is no longer being met, the satisfy/deploy process can be repeated automatically in order to generate a revised deployment that does meet the goal.Comment: Submitted to Middleware 0

    A Framework for Constraint-Based Deployment and Autonomic Management of Distributed Applications

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    We propose a framework for deployment and subsequent autonomic management of component-based distributed applications. An initial deployment goal is specified using a declarative constraint language, expressing constraints over aspects such as component-host mappings and component interconnection topology. A constraint solver is used to find a configuration that satisfies the goal, and the configuration is deployed automatically. The deployed application is instrumented to allow subsequent autonomic management. If, during execution, the manager detects that the original goal is no longer being met, the satisfy/deploy process can be repeated automatically in order to generate a revised deployment that does meet the goal.Comment: Submitted to ICAC-0

    Evaluation of Automatic Video Captioning Using Direct Assessment

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    We present Direct Assessment, a method for manually assessing the quality of automatically-generated captions for video. Evaluating the accuracy of video captions is particularly difficult because for any given video clip there is no definitive ground truth or correct answer against which to measure. Automatic metrics for comparing automatic video captions against a manual caption such as BLEU and METEOR, drawn from techniques used in evaluating machine translation, were used in the TRECVid video captioning task in 2016 but these are shown to have weaknesses. The work presented here brings human assessment into the evaluation by crowdsourcing how well a caption describes a video. We automatically degrade the quality of some sample captions which are assessed manually and from this we are able to rate the quality of the human assessors, a factor we take into account in the evaluation. Using data from the TRECVid video-to-text task in 2016, we show how our direct assessment method is replicable and robust and should scale to where there many caption-generation techniques to be evaluated.Comment: 26 pages, 8 figure

    H2O: An Autonomic, Resource-Aware Distributed Database System

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    This paper presents the design of an autonomic, resource-aware distributed database which enables data to be backed up and shared without complex manual administration. The database, H2O, is designed to make use of unused resources on workstation machines. Creating and maintaining highly-available, replicated database systems can be difficult for untrained users, and costly for IT departments. H2O reduces the need for manual administration by autonomically replicating data and load-balancing across machines in an enterprise. Provisioning hardware to run a database system can be unnecessarily costly as most organizations already possess large quantities of idle resources in workstation machines. H2O is designed to utilize this unused capacity by using resource availability information to place data and plan queries over workstation machines that are already being used for other tasks. This paper discusses the requirements for such a system and presents the design and implementation of H2O.Comment: Presented at SICSA PhD Conference 2010 (http://www.sicsaconf.org/
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